![]() This is the common thing in real life imagine what would happen to you if you chosen different education path 10 years ago. ![]() Even if you clone your character, after 10+ hours of game-play when metabolism and environment influences kick in, they will evolve into different characters. We started with premise that all people are unique, so your character will be unique too (SCUM has RPG character customization system). SCUM is designed for thousands hours of game-play time with gradual skill progression (game will have three different types of experience points). This makes games repetitive and boring with no purpose even not to stay alive and that is absurd, because once player gets equipped everything comes to hunting others till you're dead. Regarding the game-play, most of these games (open world MP survival games), are just more complex Death-match games. Even bugs were amusing at start but eventually no progress was made on genre as it is. At first they were interesting as sandbox games, players would explore, craft, die and repeat. These survival games or should we say survival genre in general has hit the wall. When we started to work on the game we actually wanted to make something different from current survival games that are available on Steam. During the last gaming expo where we presented the first pre-aplha build of the game, people asked questions and it took us around 1 hour to communicate most of the main features of the game. For us it is really hard to portray what SCUM is in a few words. Deda Stojko 30 Nov, 2016 8:42pmĪctually SCUM should not be described as a battle-royal game only, it is much more than that (but you can play it that way if you wish).
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